However, you can use the following quick setup as a starting point for

future projects and adapt each case's settings.

6.7.1 Quick setup for render with Eevee

To render a scene in Eevee, we have to consider a few details regarding

renderer. You need special attention to:

Indirect Lights: Eevee can't generate indirect lights from light

sources alone. We have to use probes to calculate indirect

bounces.

Reflections: Another feature that you will have to emulate with

probes are reflections from glossy surfaces.

Environment lights: With Eevee, you won't get shadows from

HDR maps used as the background (Environment texture). One of

the best choices to replace HDR maps is an Area Light.

Light bleed: A problem that you may encounter in projects

rendered with Eevee is light bleed. That might appear due to

several factors like 3D models with walls that don't have any

thickness or shadows settings.

As a first step for the scene, you should add an Area Light that will work

as an environment light. Since Eevee doesn't support shadow casting

from HDR maps, an Area Light is a great option to use in the

background.

Using the rotation and move shortcuts, place the light source in the

scene's background, far away from the model. Use the light settings to

increase the size of that Area Light until it became larger than the model.